In this Cinema 4D tutorial we’ll create a Foamy Sponge shader node rig with Redshift. We explored the Redshift layer node, clamping the values using Change Range node, then displaced it add ambient collusion. We then make it a group for reusability and expose parameters for use in any Redshift shader. Changing the different shader scale can produce Redshift studio looking foam, for product visualization, and it looks great on type!